The Server instance
The Server instance (often called io in the code examples) has a few attributes that may be of use in your application.
It also inherits all the methods of the main namespace, like namespace.use() (see here) or namespace.allSockets().
Server#engine#
A reference to the underlying Engine.IO server.
It can be used to fetch the number of currently connected clients:
const count = io.engine.clientsCount;// may or may not be similar to the count of Socket instances in the main namespace, depending on your usageconst count2 = io.of("/").sockets.size;Or to generate a custom session ID (the sid query parameter):
const uuid = require("uuid");
io.engine.generateId = (req) => { return uuid.v4(); // must be unique across all Socket.IO servers}As of socket.io@4.1.0, the Engine.IO server emits three special events:
initial_headers: will be emitted just before writing the response headers of the first HTTP request of the session (the handshake), allowing you to customize them.
io.engine.on("initial_headers", (headers, req) => { headers["test"] = "123"; headers["set-cookie"] = "mycookie=456";});headers: will be emitted just before writing the response headers of each HTTP request of the session (including the WebSocket upgrade), allowing you to customize them.
io.engine.on("headers", (headers, req) => { headers["test"] = "789";});connection_error: will be emitted when a connection is abnormally closed
io.engine.on("connection_error", (err) => { console.log(err.req); // the request object console.log(err.code); // the error code, for example 1 console.log(err.message); // the error message, for example "Session ID unknown" console.log(err.context); // some additional error context});Here is the list of possible error codes:
| Code | Message |
|---|---|
| 0 | "Transport unknown" |
| 1 | "Session ID unknown" |
| 2 | "Bad handshake method" |
| 3 | "Bad request" |
| 4 | "Forbidden" |
| 5 | "Unsupported protocol version" |
Utility methods#
Some utility methods were added in Socket.IO v4.0.0 to manage the Socket instances and their rooms:
socketsJoin: makes the matching socket instances join the specified rooms- ̀
socketsLeave: makes the matching socket instances leave the specified rooms disconnectSockets: makes the matching socket instances disconnectfetchSockets: returns the matching socket instances
The serverSideEmit method was added in Socket.IO v4.1.0.
Those methods share the same semantics as broadcasting, and the same filters apply:
io.of("/admin").in("room1").except("room2").local.disconnectSockets();Which makes all Socket instances of the "admin" namespace
- in the "room1" room (
in("room1")orto("room1")) - except the ones in "room2" (
except("room2")) - and only on the current Socket.IO server (
local)
disconnect.
Please note that they are also compatible with the Redis adapter (starting with socket.io-redis@6.1.0), which means that they will work across Socket.IO servers.
socketsJoin#
This method makes the matching Socket instances join the specified rooms:
// make all Socket instances join the "room1" roomio.socketsJoin("room1");
// make all Socket instances in the "room1" room join the "room2" and "room3" roomsio.in("room1").socketsJoin(["room2", "room3"]);
// make all Socket instances in the "room1" room of the "admin" namespace join the "room2" roomio.of("/admin").in("room1").socketsJoin("room2");
// this also works with a single socket IDio.in(theSocketId).socketsJoin("room1");socketsLeave#
This method makes the matching Socket instances leave the specified rooms:
// make all Socket instances leave the "room1" roomio.socketsLeave("room1");
// make all Socket instances in the "room1" room leave the "room2" and "room3" roomsio.in("room1").socketsLeave(["room2", "room3"]);
// make all Socket instances in the "room1" room of the "admin" namespace leave the "room2" roomio.of("/admin").in("room1").socketsLeave("room2");
// this also works with a single socket IDio.in(theSocketId).socketsLeave("room1");disconnectSockets#
This method makes the matching Socket instances disconnect:
// make all Socket instances disconnectio.disconnectSockets();
// make all Socket instances in the "room1" room disconnect (and discard the low-level connection)io.in("room1").disconnectSockets(true);
// make all Socket instances in the "room1" room of the "admin" namespace disconnectio.of("/admin").in("room1").disconnectSockets();
// this also works with a single socket IDio.of("/admin").in(theSocketId).disconnectSockets();fetchSockets#
This method returns the matching Socket instances:
// return all Socket instances of the main namespaceconst sockets = await io.fetchSockets();
// return all Socket instances in the "room1" room of the main namespaceconst sockets = await io.in("room1").fetchSockets();
// return all Socket instances in the "room1" room of the "admin" namespaceconst sockets = await io.of("/admin").in("room1").fetchSockets();
// this also works with a single socket IDconst sockets = await io.in(theSocketId).fetchSockets();The sockets variable in the example above is an array of objects exposing a subset of the usual Socket class:
for (const socket of sockets) { console.log(socket.id); console.log(socket.handshake); console.log(socket.rooms); console.log(socket.data); socket.emit(/* ... */); socket.join(/* ... */); socket.leave(/* ... */); socket.disconnect(/* ... */);}The data attribute is an arbitrary object that can be used to share information between Socket.IO servers:
// server Aio.on("connection", (socket) => { socket.data.username = "alice";});
// server Bconst sockets = await io.fetchSockets();console.log(sockets[0].data.username); // "alice"serverSideEmit#
This method allows to emit events to the other Socket.IO servers of the cluster, in a multi-server setup.
Syntax:
io.serverSideEmit("hello", "world");And on the receiving side:
io.on("hello", (arg1) => { console.log(arg1); // prints "world"});Acknowledgements are supported too:
// server Aio.serverSideEmit("ping", (err, responses) => { console.log(responses[0]); // prints "pong"});
// server Bio.on("ping", (cb) => { cb("pong");});Notes:
the
connection,connectandnew_namespacestrings are reserved and cannot be used in your application.you can send any number of arguments, but binary structures are currently not supported (the array of arguments will be
JSON.stringify-ed)
Example:
io.serverSideEmit("hello", "world", 1, "2", { 3: "4" });- the acknowledgement callback might be called with an error, if the other Socket.IO servers do not respond after a given delay
io.serverSideEmit("ping", (err, responses) => { if (err) { // at least one Socket.IO server has not responded // the 'responses' array contains all the responses already received though } else { // success! the 'responses' array contains one object per other Socket.IO server in the cluster }});Events#
The Server instance emits one single event (well, technically two, but connect is an alias for connection):
connection#
This event is fired upon a new connection. The first argument is a Socket instance.
io.on("connection", (socket) => { // ...});Complete API#
The complete API exposed by the Server instance can be found here.