The Server instance
The Server instance (often called io in the code examples) has a few attributes that may be of use in your application.
It also inherits all the methods of the main namespace, like namespace.use() (see here) or namespace.allSockets().
Server#engine#
A reference to the underlying Engine.IO server.
It can be used to fetch the number of currently connected clients:
const count = io.engine.clientsCount;// may or may not be similar to the count of Socket instances in the main namespace, depending on your usageconst count2 = io.of("/").sockets.size;Or to generate a custom session ID (the sid query parameter):
const uuid = require("uuid");
io.engine.generateId = (req) => { return uuid.v4(); // must be unique across all Socket.IO servers}Events#
The Server instance emits one single event (well, technically two, but connect is an alias for connection):
connection#
This event is fired upon a new connection. The first argument is a Socket instance.
io.on("connection", (socket) => { // ...});Complete API#
The complete API exposed by the Server instance can be found here.