Migrating from 3.x to 4.0
The 4.0.0 release adds quite a lot of new features, which are detailed below, but it also contains a few API breaking changes (hence the major bump).
Please note that these breaking changes only impact the API on the server side. The Socket.IO protocol itself was not updated, so a v3 client will be able to reach a v4 server and vice-versa. Besides, the compatibility mode (allowEIO3: true) is still available between a Socket.IO v2 client and a Socket.IO v4 server.
Here is the complete list of changes:
Breaking changes#
io.to() is now immutable#
Previously, broadcasting to a given room (by calling io.to()) would mutate the io instance, which could lead to surprising behaviors, like:
io.to("room1");io.to("room2").emit(/* ... */); // also sent to room1
// or with async/awaitio.to("room3").emit("details", await fetchDetails()); // random behavior: maybe in room3, maybe to all clientsCalling io.to() (or any other broadcast modifier) will now return an immutable instance.
Examples:
const operator1 = io.to("room1");const operator2 = operator1.to("room2");const operator3 = socket.broadcast;const operator4 = socket.to("room3").to("room4");
operator1.emit(/* ... */); // only to clients in "room1"operator2.emit(/* ... */); // to clients in "room1" or in "room2"operator3.emit(/* ... */); // to all clients but the senderoperator4.emit(/* ... */); // to clients in "room3" or in "room4" but the senderwsEngine option#
The format of the wsEngine option was updated in order to get rid of the following error:
Critical dependency: the request of a dependency is an expression
when bundling the server with webpack.
Before:
const io = require("socket.io")(httpServer, { wsEngine: "eiows"});After:
const io = require("socket.io")(httpServer, { wsEngine: require("eiows").Server});Configuration#
Ensure compatibility with Swift v15 clients#
Before version 16.0.0, the Swift client would not include the EIO query parameter in the HTTP requests, and the Socket.IO v3 server would infer EIO=4 by default.
That's why a Swift client v15 was not able to connect to the server, even when the compatibility mode was enabled (allowEIO3: true), unless you explicitly specified the query param:
let manager = SocketManager(socketURL: URL(string: "http://localhost:8080")!, config: [ .log(true), .connectParams(["EIO": "3"])])let socket = manager.defaultSocketThe Socket.IO v4 server will now infer EIO=3 if the EIO query param is not included.
The default value of pingTimeout was increased#
The default value of pingTimeout (used in the heartbeat mechanism) value was updated from 60000 to 5000 in socket.io@2.1.0 (March 2018).
The reasoning back then:
Some users experienced long delays between disconnection on the server-side and on the client-side. The "disconnect" event would take a long time to fire in the browser, probably due to a timer being delayed. Hence the change.
That being said, the current value (5s) caused unexpected disconnections when a big payload was sent over a slow network, because it prevents the ping-pong packets from being exchanged between the client and the server. This can also happen when a synchronous task blocks the server for more than 5 seconds.
The new value (20s) thus seems like a good balance between quick disconnection detection and tolerance to various delays.
New features#
Allow excluding specific rooms when broadcasting#
Thanks to the awesome work of Sebastiaan Marynissen, you can now exclude a specific room when broadcasting:
io.except("room1").emit(/* ... */); // to all clients except the ones in "room1"io.to("room2").except("room3").emit(/* ... */); // to all clients in "room2" except the ones in "room3"
socket.broadcast.except("room1").emit(/* ... */); // to all clients except the ones in "room1" and the sendersocket.except("room1").emit(/* ... */); // same as abovesocket.to("room4").except("room5").emit(/* ... */); // to all clients in "room4" except the ones in "room5" and the senderAllow to pass an array to io.to()#
The to() method now accepts an array of rooms.
Before:
const rooms = ["room1", "room2", "room3"];for (const room of rooms) { io.to(room);}// broadcast to clients in "room1", "room2" or "room3"// WARNING !!! this does not work anymore in v4, see the breaking change aboveio.emit(/* ... */);After:
io.to(["room1", "room2", "room3"]).emit(/* ... */);
socket.to(["room1", "room2", "room3"]).emit(/* ... */);Additional utility methods#
Some (long-awaited) methods were added:
socketsJoin: makes the matching socket instances join the specified rooms
// make all Socket instances join the "room1" roomio.socketsJoin("room1");
// make all Socket instances of the "admin" namespace in the "room1" room join the "room2" roomio.of("/admin").in("room1").socketsJoin("room2");socketsLeave: makes the matching socket instances leave the specified rooms
// make all Socket instances leave the "room1" roomio.socketsLeave("room1");
// make all Socket instances of the "admin" namespace in the "room1" room leave the "room2" roomio.of("/admin").in("room1").socketsLeave("room2");disconnectSockets: makes the matching socket instances disconnect
// make all Socket instances disconnectio.disconnectSockets();
// make all Socket instances of the "admin" namespace in the "room1" room disconnectio.of("/admin").in("room1").disconnectSockets();
// this also works with a single socket IDio.of("/admin").in(theSocketId).disconnectSockets();fetchSockets: returns the matching socket instances
// return all Socket instancesconst sockets = await io.fetchSockets();
// return all Socket instances of the "admin" namespace in the "room1" roomconst sockets = await io.of("/admin").in("room1").fetchSockets();
// this also works with a single socket IDconst sockets = await io.in(theSocketId).fetchSockets();The sockets variable in the example above is an array of objects exposing a subset of the usual Socket class:
for (const socket of sockets) { console.log(socket.id); console.log(socket.handshake); console.log(socket.rooms); socket.emit(/* ... */); socket.join(/* ... */); socket.leave(/* ... */); socket.disconnect(/* ... */);}Those methods share the same semantics as broadcasting, and the same filters apply:
io.of("/admin").in("room1").except("room2").local.disconnectSockets();Which makes all Socket instances of the "admin" namespace
- in the "room1" room (
in("room1")orto("room1")) - except the ones in "room2" (
except("room2")) - and only on the current Socket.IO server (
local)
disconnect.
Typed events#
Thanks to the awesome work of Maxime Kjaer, TypeScript users can now type the events sent between the client and the server.
First, you declare the signature of each event:
interface ClientToServerEvents { noArg: () => void; basicEmit: (a: number, b: string, c: number[]) => void;}
interface ServerToClientEvents { withAck: (d: string, cb: (e: number) => void) => void;}And you can now use them on the client side:
import { io, Socket } from "socket.io-client";
const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io();
socket.emit("noArg");
socket.emit("basicEmit", 1, "2", [3]);
socket.on("withAck", (d, cb) => { cb(4);});Your IDE should now properly infer the type of each argument:

Similarly on the server side (the ServerToClientEvents and ClientToServerEvents are reversed):
import { Server } from "socket.io";
const io = new Server<ClientToServerEvents, ServerToClientEvents>(3000);
io.on("connect", (socket) => { socket.on("noArg", () => { // ... });
socket.on("basicEmit", (a, b, c) => { // ... });
socket.emit("withAck", "42", (e) => { console.log(e); });});By default, the events are untyped and the arguments will be inferred as any.
autoUnref option#
And finally, thanks to the awesome work of KC Erb, the autoUnref option was added.
With autoUnref set to true (default: false), the Socket.IO client will allow the program to exit if there is no other active timer/socket in the event system:
const socket = io({ autoUnref: true});Note: this option only applies to Node.js clients.
Known migration issues#
cannot get emit of undefined
The following expression:
socket.to("room1").broadcast.emit(/* ... */);was working in Socket.IO v3 but is now considered invalid, as the broadcast flag is useless because the to("room1") method already puts the Socket instance in broadcasting mode.
// VALIDsocket.broadcast.emit(/* ... */); // to all clients but the sendersocket.to("room1").emit(/* ... */); // to clients in "room1" but the sender
// VALID (but useless 'broadcast' flag)socket.broadcast.to("room1").emit(/* ... */);
// INVALIDsocket.to("room1").broadcast.emit(/* ... */);